{"id":710,"date":"2023-12-24T16:07:15","date_gmt":"2023-12-24T16:07:15","guid":{"rendered":"https:\/\/279n0sbkslf.preview.infomaniak.website\/?p=710"},"modified":"2023-12-24T16:53:27","modified_gmt":"2023-12-24T16:53:27","slug":"stats","status":"publish","type":"post","link":"https:\/\/www.saeder.ch\/index.php\/2023\/12\/24\/stats\/","title":{"rendered":"Stats"},"content":{"rendered":"\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-constrained wp-block-group-is-layout-constrained\">\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/www.saeder.ch\/index.php\/help\/\">Back<\/a><\/div>\n<\/div>\n\n\n\n<p><\/p>\n\n\n\n<hr class=\"wp-block-separator aligncenter has-alpha-channel-opacity is-style-wide\"\/>\n<\/div><\/div>\n\n\n\n<p><strong><em>Subject to change.<\/em><\/strong><\/p>\n\n\n\n<p>Here&#8217;s a list of stats for swallowing actions.<\/p>\n\n\n\n<p>For the player, the calculation used for the stats is:<br><code>Stat = Level * Factor<\/code><br><br>For others:<br><code>Stat = (Level * Factor) + (0.1 * GameLevel)<br><\/code><br>And the level of the stat is incremented with each action, by the value of the increment stat.<\/p>\n\n\n\n<p>Stats can be deactivated in the options:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"821\" height=\"216\" src=\"http:\/\/www.saeder.ch\/wp-content\/uploads\/2023\/12\/image-11.png\" alt=\"\" class=\"wp-image-715\" srcset=\"https:\/\/www.saeder.ch\/wp-content\/uploads\/2023\/12\/image-11.png 821w, https:\/\/www.saeder.ch\/wp-content\/uploads\/2023\/12\/image-11-300x79.png 300w, https:\/\/www.saeder.ch\/wp-content\/uploads\/2023\/12\/image-11-768x202.png 768w\" sizes=\"auto, (max-width: 821px) 100vw, 821px\" \/><\/figure>\n\n\n\n<p>To change a stat, open the console ( Tab key ) and then click on the character you wish to modify.<br>Then enter the command <code>SetState xxxx 10<\/code><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"690\" height=\"286\" src=\"http:\/\/www.saeder.ch\/wp-content\/uploads\/2023\/12\/image-12.png\" alt=\"\" class=\"wp-image-722\" srcset=\"https:\/\/www.saeder.ch\/wp-content\/uploads\/2023\/12\/image-12.png 690w, https:\/\/www.saeder.ch\/wp-content\/uploads\/2023\/12\/image-12-300x124.png 300w\" sizes=\"auto, (max-width: 690px) 100vw, 690px\" \/><\/figure>\n\n\n\n<p>And to view your stats, on the desk, in your home. (Also works for companions \/ offspring)<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"666\" height=\"359\" src=\"http:\/\/www.saeder.ch\/wp-content\/uploads\/2023\/12\/image-13.png\" alt=\"\" class=\"wp-image-723\" srcset=\"https:\/\/www.saeder.ch\/wp-content\/uploads\/2023\/12\/image-13.png 666w, https:\/\/www.saeder.ch\/wp-content\/uploads\/2023\/12\/image-13-300x162.png 300w\" sizes=\"auto, (max-width: 666px) 100vw, 666px\" \/><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h3 class=\"wp-block-heading\">DigestionResistance<\/h3>\n\n\n\n<p>Acid resistance, incremented every time a prey is digested.<br>To change the current level:<br>        <code>setstat DigestionPowerLevel 1<\/code><br>To change the factor:<br>        <code>setstat DigestionPowerFactor 0.1<\/code><br>To change the increment value:<br>        <code>setstat DigestionResistanceIncrement 0.33<\/code><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">DigestionPower<\/h3>\n\n\n\n<p>Acid power, is incremented every time a predator digests prey. It is also incremented when the MC or a companion escapes from a predator.<br>        <code>setstat DigestionPowerLevel 1<\/code><br>        <code>setstat DigestionPowerFactor 0.1<\/code><br>        <code>setstat DigestionPowerIncrement 0.33<\/code><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">DigestionDamages<\/h3>\n\n\n\n<p>Damage done by a prey to its predator. It is incremented each time the prey kills the predator, or when the prey escapes from the predator.<br>        <code>setstat DigestionDamagesLevel 1<\/code><br>        <code>setstat DigestionDamagesFactor 0.1<\/code><br>        <code>setstat DigestionDamagesIncrement 0.33<\/code><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">SwallowChance<\/h3>\n\n\n\n<p>Chance of successfully swallowing prey. This is incremented when you successfully swallow a prey. But only if the prey is not a sheep, &#8230;<br>        <code>setstat SwallowChanceLevel 1<\/code><br>        <code>setstat SwallowChanceFactor 0.1<\/code><br>        <code>setstat SwallowChanceIncrement 0.33<\/code><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">SwallowResistance<\/h3>\n\n\n\n<p>Prey resistance is incremented each time the prey resists its predator.<br>        <code>setstat SwallowResistanceLevel 1<\/code><br>        <code>setstat SwallowResistanceFactor 0.1<\/code><br>        <code>setstat SwallowResistanceIncrement 0.33<\/code><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">SwallowMaxSize<\/h3>\n\n\n\n<p>Maximum size of prey. The size is incremented at the end of the prey&#8217;s digestion. The incremented value is proportional to the size of the prey and the current value (SwallowMaxSize).<br>        <code>setstat SwallowMaxSizeLevel 1<\/code><br>        <code>setstat SwallowMaxSizeFactor 0.1<\/code><br>        <code>setstat SwallowMaxSizeIncrement 0.33<\/code><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">MaxBellySize<\/h3>\n\n\n\n<p>Maximum stomach size. The value is incremented each time digestion is started. The incremented value is proportional between the maximum belly size and the current size.<br>        <code>setstat MaxBellySizeLevel 1<\/code><br>        <code>setstat MaxBellySizeFactor 0.1<\/code><br>        <code>setstat MaxBellySizeIncrement 0.33<\/code><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Subject to change. Here&#8217;s a list of stats for swallowing actions. For the player, the calculation used for the stats is:Stat = Level * Factor For others:Stat = (Level * Factor) + (0.1 * GameLevel)And the level of the stat is incremented with each action, by the value of the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[],"class_list":["post-710","post","type-post","status-publish","format-standard","hentry","category-help"],"_links":{"self":[{"href":"https:\/\/www.saeder.ch\/index.php\/wp-json\/wp\/v2\/posts\/710","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.saeder.ch\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.saeder.ch\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.saeder.ch\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.saeder.ch\/index.php\/wp-json\/wp\/v2\/comments?post=710"}],"version-history":[{"count":8,"href":"https:\/\/www.saeder.ch\/index.php\/wp-json\/wp\/v2\/posts\/710\/revisions"}],"predecessor-version":[{"id":724,"href":"https:\/\/www.saeder.ch\/index.php\/wp-json\/wp\/v2\/posts\/710\/revisions\/724"}],"wp:attachment":[{"href":"https:\/\/www.saeder.ch\/index.php\/wp-json\/wp\/v2\/media?parent=710"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.saeder.ch\/index.php\/wp-json\/wp\/v2\/categories?post=710"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.saeder.ch\/index.php\/wp-json\/wp\/v2\/tags?post=710"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}